This newsletter is a bit shorter, but it contains a gem: one of my favorite papers featuring adorable but mischievous creatures. (I’m chilling on my couch with Covid, so I gotta take it a bit slow this week.) In 2008, researcher Peter Krcah evolved some digital creatures so they could jump high (among other things). But instead of programming the creatures directly, they were placed in a digital environment and subject to (digital) evolution. Or to be more specific, subject to evolution was the body of the creatures and the control over the body (“brain”). Of course with neural networks. So from generation to generation the bodies and control changed, based on selective pressure: creatures that jumped higher were more likely to survive and reproduce.
Creatures That Cheat Their Creators
Creatures That Cheat Their Creators
Creatures That Cheat Their Creators
This newsletter is a bit shorter, but it contains a gem: one of my favorite papers featuring adorable but mischievous creatures. (I’m chilling on my couch with Covid, so I gotta take it a bit slow this week.) In 2008, researcher Peter Krcah evolved some digital creatures so they could jump high (among other things). But instead of programming the creatures directly, they were placed in a digital environment and subject to (digital) evolution. Or to be more specific, subject to evolution was the body of the creatures and the control over the body (“brain”). Of course with neural networks. So from generation to generation the bodies and control changed, based on selective pressure: creatures that jumped higher were more likely to survive and reproduce.